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100Veles Labs
N° 03 / 05 — Veles Labs
A hooded wanderer holding a green lantern enters a misty ancient forest — key art for game development at Veles Labs

N° 03 — Games Capability · Studio

Games

Real-time worlds, from prototype to published.

ENGINES

Unity · Unreal · Custom

TARGET

60 FPS on real hardware

PLATFORMS

PC · Mobile · Web

SOURCE

Yours, day one

01 — The Brief

Real-time worlds built from the engine up — gameplay systems, physics, multiplayer netcode, shaders, and asset pipelines in Unity, Unreal, and custom engines, shipped across PC, mobile, web, and console.

02 — The Approach

Performance comes first: profiled and optimized for the devices your players actually use, holding the target frame rate — not just on the dev machine. Playable prototypes arrive in weeks, so we iterate on what's genuinely fun long before the budget is spent.

Launch is the start, not the finish line. We ship on your platforms, then stay for patches, balance updates, and LiveOps. Zero asset flips — everything built with intent.

Ancient stone ruins under a green aurora in a misty valley — the real-time worlds Veles Labs builds
Fig. 03 — Games
The studio loadout

Built like a game studio.
Run like a business.

— MASTERY —
UNITY95
UNREAL ENGINE 592
MULTIPLAYER NETCODE88
PERFORMANCE & OPTIMIZATION94
Engines, languages, physics, shaders, asset pipelines — the full stack of modern game development, in-house.
— QUEST LOG · EVERY PROJECT —
Prototype fast
A playable build in your hands within weeks — not months of documents.
ACTIVE
Fun, proven early
We iterate on what players actually enjoy long before the budget is spent.
GUARANTEED
Ship & support
Launch, patches, balance updates, LiveOps. Release day is the start, not the finish line.
GUARANTEED
SOURCE OWNERSHIP UNLOCKED NO ENGINE LOCK-IN 60 FPS CERTIFIED